00CHANGELOG
Every shipped change, in order.
WorldMind is in technical preview. This log records every change that has reached a partner, even if it is not public. Dates are UTC. Everything below v0.1 was shipped to internal testing only.
Technical preview announced
- Public landing and manifesto published.
- Private partner program opens. First four studios begin integration.
- Runtime core exposes POST /v1/agents, /v1/events, /v1/decisions.
- Five memory layers online: episodic, semantic, relational, procedural, scratchpad.
- Structured output contract enforced end to end. Schema violations trigger repair.
v0.1.0 · SHIPPED2026-04-20
First vertical demo in a partner MMO
- Quest NPC demo running against a private branch of a partner MMO.
- Two memory profiles shipped: npc_social_basic, npc_faction_aware.
- Trace dashboard v1. Shows context size, memory hits, latency, repair count.
- Fallback policy is now mandatory at agent registration.
v0.0.9 · INTERNAL2026-03-28
Tactical planner and vehicle doctrine
- Tactical brain ships behind feature flag for BeamNG bridge.
- Route abstraction over nav mesh. Agents reason about segments, not meters.
- Per-second planning loop with utility AI fallback on timeout.
- Capability allow-lists are now enforced server-side.
v0.0.7 · INTERNAL2026-03-03
Validator + repair loop
- Action validator landed. Anything outside the capability registry is rejected.
- Repair loop re-asks the model with a diff of what failed. Retries capped at two.
- Structured output error rate dropped from 8% to 0.4% on the internal test harness.
v0.0.5 · INTERNAL2026-02-11
Memory write pipeline
- Event salience scoring: ignore, episodic, or semantic promotion.
- Relational memory with trust, grudge, fear, debt, attraction deltas.
- First doctrine pack ('merchant_v0') ships as a testbed.
v0.0.3 · INTERNAL2026-01-22
Repo exists
- Context builder runs against a synthetic game state.
- Model router chooses between tiny, mid, and strong tiers.
- No memory yet. No validator yet. Just a loop.
v0.0.1 · INTERNAL2026-01-04
NEXT ON THE BENCH
Planned
- PLANNEDAuthoring studio. Persona editor, doctrine packs, memory policy UI.
- PLANNEDShared faction memory. Event propagation across agents in the same settlement.
- PLANNEDBatched cognition for RimWorld-like populations.
- PLANNEDMulti-region hosted inference.
RSS · atom feeds coming in v0.2